Hello everyone,
I've put together a node for Substance Designer that can take a bitmap mask input and generate from it a random luminance mask (also known as variation map) and a random opacity mask. Works pretty much like Color random inside Tile Sampler node, but for bitmap masks too. It's pretty awesome, so if interested check it out and let me know what you think!
I've updated the node to Version 2. Updated download link for the node and discussion thread on Allegorithmic forums: http://goo.gl/FJWbGc
P.S. The graph and SBS package is extensively commented, so don't forget to peek inside ;) Kudos to Pawel Pluta (http://www.squad3d.com) for his great work that inspired me to build this node.
Cheers,
Sergey