3D Vehicle Artist with 7+ years of remote and outsource experience.
Leveraging Technical Art expertise, I help clients deliver high‑fidelity, optimized, pipeline‑ready vehicle assets for Unreal Engine 5 and Unity. I thrive on complex challenges that demand both precision and creativity, and am known as an easy collaborator in remote settings, maintaining clear communication and a professional, solution‑oriented mindset.
Alongside production work, I share workflow insights with the community to support peers and learners.
My expertise includes:
- Reference research & camera‑matched modeling for accuracy and authenticity.
- Low‑poly & high‑poly modeling within strict budgets.
- Advanced normal/AO workflows: baking, weighted normals, floaters, bevel shaders, height maps, etc.
- UV mapping & procedural texturing (Substance Designer/Painter).
- Pipeline optimization & tooling (Python, MEL, custom Substance nodes).
- Asset modernization & recycling for new rendering pipelines.
- Visual development & digital twin‑ready asset creation.
If you’re looking for a reliable outsource partner for 3D vehicle assets, I’m happy to connect and discuss how I can contribute to your project.
As a 3D Vehicle Artist, I create optimized, production‑ready vehicle assets for Unreal Engine 5, balancing strict technical budgets with high visual fidelity.
Key contributions:
- Low‑poly & high‑poly modeling: Delivered efficient low‑poly meshes within triangle budgets and high‑poly models for normal map baking.
- UV mapping & texturing: Built optimized UV layouts and authored PBR Metal/Rough textures aligned with project style guides.
- Baking & map creation: Produced high‑quality normal and ambient occlusion maps using multi‑source techniques, with SubD, sculpts, floaters, bevel shaders, and manual refinements.
- Pipeline efficiency: Established repeatable workflows for asset development, including LOD objects creation that preserved silhouette and form across levels of detail.
Results: to date, I have successfully crafted more than 16 well-acclaimed 3D vehicle assets, paying great attention to efficiency and detail throughout all stages of creation.
As a 3D Vehicle Artist, I was responsible for creating a high‑fidelity GTK Boxer A2 model for real‑time simulator software in Unreal Engine 4, targeting AAA quality standards.
Key contributions:
- Reference research: Compiled and organized an extensive library of photographic and video references to ensure accuracy and authenticity.
- Precision modeling: Applied advanced camera‑matched polygonal modeling techniques to achieve correct proportions, detail placement, and overall realism.
Results: Delivered a highly detailed draft model that met AAA quality benchmarks and provided a solid foundation for further asset development within the simulator pipeline.
As a 3D Vehicle Artist, I contributed to the modernization and creation of 3D vehicle assets for Armored Warfare, ensuring they met updated visual and technical standards for PC and console platforms.
Key contributions:
- Asset modernization: Updated 11 legacy vehicle models by remapping UVs, creating new Material ID layouts, baking and refining normal/AO maps, and authoring layered PBR textures. Integrated “destroyed” state geometry and hit detection proxies for gameplay functionality.
- New asset creation: Produced one complete vehicle and three major vehicle components from scratch, applying reference‑based research, low‑ and high‑poly modeling, UV mapping, and PBR texturing workflows.
- Technical support & QA: Diagnosed and corrected widespread normal/AO map issues (including OpenGL/DirectX mismatches) across the vehicle library, and performed quality assurance on third‑party artist deliverables to maintain consistency and fidelity.
Results: Over two years, delivered modernized and newly created 3D vehicle assets that improved visual quality, ensured technical compliance with the Layered Material system, and strengthened the overall asset pipeline for the project.
As a 3D Weapon Artist, I was responsible for creating modular, game‑ready weapon assets optimized for mobile performance while maintaining visual quality.
Key contributions:
- Modeling & modularity: Produced low‑poly weapon models with structural adjustments to support modular assembly and gameplay requirements.
- UV mapping & texturing: Created optimized UV layouts and authored textures that ensured consistency, readability, and efficient use of resources.
- Asset variety: Delivered a wide range of weapons and attachments, including handguns, shotguns, SMGs, machine guns, assault rifles, sniper rifles, and modular components such as scopes, silencers, and stocks.
Results: Over two and a half years, successfully produced ~50 modular 3D weapon assets that met technical constraints, supported flexible in‑game customization, and contributed to a polished, scalable content library.
Contributed to the development and promotion of the NeoAxis game engine by supporting asset creation, website development, and marketing initiatives.
Key contributions:
- 3D asset development: Created a modular weapon asset for the SDK’s first‑person demo, including the FN40GL grenade launcher and attachments. Delivered optimized low‑poly and high‑poly models, UV layouts, baked normal/AO maps, and new PBR textures to enhance visual quality.
- Website development: Improved the NeoAxis website using Drupal 6/7, enhancing functionality, design, and user experience. Authored and published press releases, articles, and blog posts in both Russian and English to communicate SDK updates and features.
- Marketing support: Executed promotional strategies across third‑party platforms, managed content distribution, and collaborated with external publishers to increase visibility of the engine.
Results: Strengthened the SDK’s presentation with high‑quality demo assets, improved the engine’s online presence, and expanded its reach through marketing and community engagement.
As a 3D Artist / Generalist, I created a wide range of assets for a post‑apocalyptic top‑down shooter developed for iOS, contributing to both gameplay and visual presentation.
Key contributions:
- Weapon modeling: Produced multiple low‑poly weapon assets optimized for mobile performance.
- Character creation: Designed and built low‑poly humanoid and mecha‑style characters for in‑game use and cinematic sequences, including modeling, UV mapping, and texturing.
- Environment development: Designed and populated the prototype environment with custom 3D assets, ensuring stylistic consistency and technical efficiency.
Results: Helped deliver a functional prototype featuring a navigable 3D environment and controllable character that successfully ran on iPhone 3GS hardware, demonstrating both technical feasibility and creative direction.
During this period, I developed and managed an experimental project as a stock 3D asset creator across Turbosquid, CGTrader, the Unity Asset Store, and the Unreal Marketplace. This involved building a wide range of skills essential to producing and delivering high‑quality 3D assets:
- Market research & planning: Analyzed multiple marketplaces to identify high‑demand asset types and designed an approach that aligned with my strengths while targeting broad market segments.
- Pipeline design & optimization: Built an end‑to‑end production pipeline with standardized specifications, templates, and documentation. Applied the principle “develop once, publish to many” to ensure assets were versatile across engines and applications, improving efficiency and consistency.
- Technical publishing & compliance: Researched platform requirements and streamlined the publishing workflow, ensuring consistent quality across multiple storefronts.
- Asset production & validation: Produced and released assets that confirmed the effectiveness of my pipeline, earned positive customer feedback, and demonstrated the ability to deliver technically sound, versatile, and well‑presented products.
This project provided practical experience in market‑aligned asset planning, pipeline engineering, cross‑platform publishing, and quality assurance — skills that directly complement my core expertise as a Vehicle & Hard Surface 3D Artist and Technical Art contributor.
During this period, I mentored an aspiring artist with no prior background in computer graphics. The experience allowed me to strengthen my ability to teach, structure learning paths, and create effective instructional materials.
- Customized learning: Designed tailored tutorials that accelerated the student’s growth, covering Autodesk Maya, Adobe Photoshop, and Substance Painter.
- Practical training: Provided hands‑on supervision as the student produced multiple 3D assets, offering structured feedback that improved quality, artistry, and technical accuracy.
- Career guidance: Supported professional development by advising on portfolio building, freelance readiness, and overcoming production challenges.
The student advanced rapidly from beginner to Junior 3D Artist, completing freelance projects and ultimately securing a role as a Middle 3D Artist on a AA‑class video game title.
I launched and maintained a professional website dedicated to 3D graphics and game development. My work on this project encompassed several areas:
- Website development: Built a feature‑rich site including news, articles, forums, user galleries, blogs, polls, and user profiles. Initial launch was expedited using the uCoz CMS.
- Content & community building: Produced and curated high‑quality content — including translated tutorials, industry news, and practical tips — while actively moderating and engaging in forum discussions to grow a dedicated user base.
- Transition to Drupal: Migrated the site to a standalone Drupal framework for greater flexibility and scalability. Developed a new version in Drupal 6, later upgraded to Drupal 7, with extensive customization to meet evolving project needs.
- Performance & SEO optimization: Researched and applied SEO best practices and performance improvements to ensure discoverability and a smooth user experience.
- Theme & template design: Created a custom dark theme through CSS and template modifications, tailoring a stock Drupal 7 theme to align with the site’s identity.
- Industry collaborations: Partnered with publishers and developers to produce reviews and content, including Spiral Graphics’s Genetica 3.6 and multiple Packt Publishing titles.
Results: The site consistently ranked on the first page of Google search results, peaked at 3,500 unique daily visitors and 10,000 daily page views, and published over 250 original articles, news pieces, and blog posts.